◉Pinball
The pinball table from the video. The flippers are held with the
W and N keys. It is a construction set:
with the Button tool, copy a mushroom, paste it elsewhere, shape it
with the mouse, and play.
▼ flipper.stack.zip
✎Hangman
The hangman game: a gallows, a word to find, twenty-six letters.
Play with the mouse or the keyboard; seven mistakes and the little
man is hanged. The whole game lives in the stack script: open it,
and add your own words.
▼ pendu.stack.zip
▦Tetris
The Tetris we all know, in HyperTalk. The falling piece is a single
polygon button that changes shape at every rotation. Play with the
arrow keys, or with Q D to move,
Z to rotate, X to drop faster, and space
to let go. The whole game lives in the stack script.
▼ Tetris.stack.zip
▲Space Invaders
Forty invaders made of polygon buttons, moving as one and speeding
up as you shoot them down. Four shelters that crumble, a saucer
that flies by now and then. Play with the arrow keys, or with
Q D to move and Z or space
to fire. The whole game lives in the stack script. The house
record: 1,470 points.
▼ SpaceInvaders.stack.zip
▬Brick breaker
Sixty bricks in the colours of the rainbow, a paddle and a ball
made of polygon buttons. Off the middle of the paddle the ball goes
straight back, off the edge it flies at an angle, up to sixty
degrees; it speeds up a little with every brick. Play with the
arrow keys, or with Q D to move, and
Z or space to launch the ball.
▼ CasseBriques.stack.zip
◆Boulder-Prout
A red-haired digger, boulders and diamonds: a homemade Boulder
Dash, loosely inspired. Every cell is a button carrying a colour
icon. Boulders fall and roll, but only a falling one crushes.
Fireflies explode on contact, and a crushed butterfly turns into
diamonds. Three caves, each one drawn as text in a hidden field.
Play with the arrow keys, or with W A
S D; R restarts the cave.
It needs HC 0.8.8.
▼ BoulderProut.stack.zip
●Gobe-Prout
A chomper, dots, four ghosts: a homemade Pac-Man, loosely
inspired. The maze is our own, and each ghost hunts its own way:
red charges, pink cuts you off, cyan closes in from the other
side, orange dawdles. A power pellet turns them blue and edible.
The characters are colour-icon buttons, moved point by point. Play
with the arrow keys, or with W A
S D. It needs HC 0.8.8.
▼ GobeProut.stack.zip
✦Astro-Prout
A ship, rocks, a saucer: a homemade Asteroids, loosely inspired,
drawn entirely in white-outlined polygon buttons. The ship turns
and drifts on its momentum, space wraps around at the edges, rocks
break in two and then in four, and the heartbeat speeds up.
← → or A D to
turn, ↑ or W to thrust, space to fire,
↓ or S for hyperspace. It needs HC 0.8.8.
▼ AstroProut.stack.zip
▣Pousse-Prout
A red-haired pusher, crates and targets: a homemade Sokoban.
Thirteen warehouses, every one solved by the computer before it
went into the stack. A crate can be pushed, never pulled, so it
gets stuck fast. Play with the arrow keys, or W
A S D; U undoes
a move, R restarts, and a click on a square walks the
pusher there by the shortest path. The levels are written in XSB
notation in hidden fields, so a level found elsewhere pastes right
in. It needs HC 0.8.8.
▼ PousseProut.stack.zip
▤Lingot-Prout
A runner, gold bars and guards: a homemade Lode Runner, on the
original's 28 by 16 board. Run, climb, hang from the bars, and dig
the brick to the left (X) or to the right
(C): guards fall into the hole… which fills back in
after nine seconds. Take the last gold bar and a hidden ladder
appears. Eight levels. Run with the arrow keys, or W
A S D; R
restarts the level. It needs HC 0.8.8.
▼ LingotProut.stack.zip